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May 5, 2025
Under Rated – Crafting the Heist Game That’s Full of Flavor
Nov 4, 2024
Pokémon Pocket – Designing a Gacha That Doesn’t Suck
Jun 3, 2024
Gimmicks on Console – How Weird Ideas Make Great Games
Apr 2, 2025
Roguelike Everywhere – Why Procedural Isn’t a Genre, It’s a Mindset
Mar 1, 2025
SplitFiction and the Rise of Intentional Co-op Games