Soul Ripper

In Soul Ripper, players step into the boots of a lone warrior who can detach their soul from their body. This ability lets them pass through walls, possess enemies, and solve world-warping puzzles. Think Zelda meets astral projection.

Headquarters

Headquarters

Ottawa, Ontario, Canada

Founded

Founded

2006

Industry

Industry

E-commerce

Revenue

Revenue

$1.578 billion (2019)

Company size

Company size

5,000+

Challenge

Create a seamless “soul state” mechanic that supports multiple gameplay styles — stealth, puzzle, and combat — and use it to anchor level and enemy design while maintaining clarity

Impact

Received strong peer feedback for creativity + immersion

  • Players found the split-state gameplay “clever and intuitive”

  • Taught our team environmental storytelling through level flow

My Role

I worked as game designer and world builder, defining the soul mechanic’s interactions, enemy types, and puzzle flow. I also mapped out overworld traversal and dungeon pacing, ensuring new areas taught or tested each soul ability.

“ Soul Ripper was about designing duality — and making the in-between space feel just as alive ”

Conclusion

This project became one of my most creatively satisfying. It was rich, experimental, and a reminder that some of the most compelling mechanics come from asking, “What if the player could break their limits... on purpose?”