Ephemeral

A quiet narrative set during a journey that can’t last forever.
Ephemeral is a dialogue-driven narrative game about two foxes sharing a final train ride together. Through intimate moments and quiet pauses, players explore themes of love, parting, and the bittersweet feeling of what’s left unsaid.

Headquarters

Headquarters

Ottawa, Ontario, Canada

Founded

Founded

2006

Industry

Industry

E-commerce

Revenue

Revenue

$1.578 billion (2019)

Company size

Company size

5,000+

Challenge

Craft a powerful emotional narrative within game jam constraints. No elaborate cutscenes, no branching trees — just subtle text, timing, and a believable emotional arc.

Impact

Completed in 48 hours during a themed game jam

  • Multiple players emotionally connected with the ending

  • One of our most quietly celebrated team projects

  • Deeper Lore & Iconic Characters

My Role

As game designer, I wrote the core structure, dialogue flow, and pacing — keeping the tone grounded and consistent with the soft melancholy of a goodbye. I also supported scene layout and made adjustments for emotional timing based on player feedback.

“ Sometimes the most powerful thing in a game... is silence after a goodbye”

Conclusion

Ephemeral taught me how restraint can carry meaning. It didn’t need epic scale — just honesty, good timing, and characters who felt real.