Djed
Smash pillars, steal points — the ancient FPS brawler of chaos
Djed is a stylized multiplayer FPS where you earn points by colliding with glowing obelisks — and knock others into them to strip their score. It’s part whack-a-mole, part sumo arena, built around kinetic momentum and physics-first combat.
Ottawa, Ontario, Canada
2006
E-commerce
$1.578 billion (2019)
5,000+
Challenge
Design a fast-paced, easy-to-read multiplayer loop with instant gratification and emergent chaos. We aimed to keep the core interactions tactile while balancing a strategic layer through obelisk placement, movement cooldowns, and scoring flow.
Impact
4-player Multi-player prototype fully playable
Unique mechanic praised by mentors for readability + action
Unique FPS Objectives and Comeback Mechanics
Diverse Classes on Elegant Gameplay
My Role
I led the project as game designer and project manager during Rubika’s indie semester. I structured the scoring system, designed level arenas and obelisk logic, wrote the game design doc, and facilitated inter-team coordination across art, design, and build
"Djed reminded me that chaos isn’t a flaw — it’s where fun lives when systems are tight."
Conclusion
Djed embraced physical comedy and friction as a design tool. It was a joy to build something so reactive, readable, and endlessly replayable — with nothing but movement and mayhem at the core.



