Djed

Smash pillars, steal points — the ancient FPS brawler of chaos
Djed is a stylized multiplayer FPS where you earn points by colliding with glowing obelisks — and knock others into them to strip their score. It’s part whack-a-mole, part sumo arena, built around kinetic momentum and physics-first combat.

Headquarters

Headquarters

Ottawa, Ontario, Canada

Founded

Founded

2006

Industry

Industry

E-commerce

Revenue

Revenue

$1.578 billion (2019)

Company size

Company size

5,000+

Challenge

Design a fast-paced, easy-to-read multiplayer loop with instant gratification and emergent chaos. We aimed to keep the core interactions tactile while balancing a strategic layer through obelisk placement, movement cooldowns, and scoring flow.

Impact

4-player Multi-player prototype fully playable

  • Unique mechanic praised by mentors for readability + action

  • Unique FPS Objectives and Comeback Mechanics

  • Diverse Classes on Elegant Gameplay

My Role

I led the project as game designer and project manager during Rubika’s indie semester. I structured the scoring system, designed level arenas and obelisk logic, wrote the game design doc, and facilitated inter-team coordination across art, design, and build

"Djed reminded me that chaos isn’t a flaw — it’s where fun lives when systems are tight."

Conclusion

Djed embraced physical comedy and friction as a design tool. It was a joy to build something so reactive, readable, and endlessly replayable — with nothing but movement and mayhem at the core.