Battlestars

Battle Stars is a vibrant mobile hero shooter tailored for Indian audiences, featuring accessible combat, influencer-driven IPs, and fast-paced multiplayer. As Associate Game Director at SuperGaming, I oversaw the design and development of core gameplay systems, live event structures, and hero content pipelines.

Headquarters

Headquarters

Pune,India

Released

Released

2023

Genre

Genre

Hero Shooter

Downloads

Downloads

5+ Million

Team Size

Team Size

30

Challenge

Design a mobile-friendly hero shooter that appeals to both casual and competitive players, while incorporating culturally resonant themes and characters that could scale across seasons.

Results

Over 2M+ players within three weeks of launch

  • Featured globally on Google Play

  • Introduced India’s first influencer-based hero, Techno Gamerz, setting new player records

  • Added 3 core multiplayer modes and 20+ heroes within the first year

👨‍💻 My Role

I owned the core gameplay loop, hero content pipeline, and live mode design, while also mentoring the design team across multiple feature pods.

  • Hero Design: Created varied ability kits for over 20+ heroes, balancing accessibility and depth

  • Mode Design: Designed time-limited modes like Team Rumble, Piggy Capture, and Squad Showdown

  • Economy & UX: Developed a modular reward loop that fed directly into hero progression, monetization, and collection systems

"This was my playground to explore fun-first shooter design rooted in local flavor. Every feature we shipped came from a belief that mobile shooters could be expressive, competitive, and proudly Indian"

Conclusion

Battle Stars was a milestone in building culturally grounded, high-quality multiplayer games at scale. From daily events to character kits, I contributed to crafting a product that felt native to India while competing globally.