Battlestars
Battle Stars is a vibrant mobile hero shooter tailored for Indian audiences, featuring accessible combat, influencer-driven IPs, and fast-paced multiplayer. As Associate Game Director at SuperGaming, I oversaw the design and development of core gameplay systems, live event structures, and hero content pipelines.
Pune,India
2023
Hero Shooter
5+ Million
30
Challenge
Design a mobile-friendly hero shooter that appeals to both casual and competitive players, while incorporating culturally resonant themes and characters that could scale across seasons.
Results
Over 2M+ players within three weeks of launch
Featured globally on Google Play
Introduced India’s first influencer-based hero, Techno Gamerz, setting new player records
Added 3 core multiplayer modes and 20+ heroes within the first year
👨💻 My Role
I owned the core gameplay loop, hero content pipeline, and live mode design, while also mentoring the design team across multiple feature pods.
Hero Design: Created varied ability kits for over 20+ heroes, balancing accessibility and depth
Mode Design: Designed time-limited modes like Team Rumble, Piggy Capture, and Squad Showdown
Economy & UX: Developed a modular reward loop that fed directly into hero progression, monetization, and collection systems
"This was my playground to explore fun-first shooter design rooted in local flavor. Every feature we shipped came from a belief that mobile shooters could be expressive, competitive, and proudly Indian"
Conclusion
Battle Stars was a milestone in building culturally grounded, high-quality multiplayer games at scale. From daily events to character kits, I contributed to crafting a product that felt native to India while competing globally.



