Antipixel

A physics-based platformer where every shot counts.
Antipixel is a blueprint-themed 2D platformer that flips the script on resource management. Players control a cube navigating tight arenas, shooting enemies while carefully watching their health — because every bullet drains your own life.

Headquarters

Headquarters

Ottawa, Ontario, Canada

Founded

Founded

2006

Industry

Industry

E-commerce

Revenue

Revenue

$1.578 billion (2019)

Company size

Company size

5,000+

Challenge

Create a fast-paced platformer where every decision carries weight. We needed to design a unique health-as-ammo mechanic, build visually clean yet dynamic levels, and make the moment-to-moment gameplay feel sharp without over-reliance on UI or indicators.

Impact

Created a fully playable build with 4 distinct levels

  • Positive player feedback on difficulty curve and visual readability

  • Praised for unique mechanic simplicity with mechanical depth

My Role

As the core concept designer, I defined the core gameplay loop, created the initial pitch and prototype, and led level layout and progression. I also established the theme direction (blueprint aesthetic, physics-led interactions), and collaborated with the team on player feedback, audio, and tutorial design.

“Distinct universe built of shapes, where the polygons are coming for the others! ”

Conclusion

Antipixel proved that minimalist systems can drive powerful gameplay. The health-ammo tradeoff created consistent tension and gave players meaningful decisions at every step.